Jakub Alejski, Elżbieta Kowalska
HOW GANDHI WENT NUCLEAR:
POTENTIALITY OF THE ARCHIVERSE IN CIVILIZATION VI
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Studia Humanistyczne AGH 20/2 (2021), 7-22 |
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pdf (1,41MB)
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Tomasz Z. Majkowski, Magdalena Kozyra
LOST WORLDS OF ANDROMEDA
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Studia Humanistyczne AGH 20/2 (2021), 23-40 |
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pdf (354kB)
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Matylda Sęk-Iwanek
GAMES IN FRAMES:
BETWEEN COMICS AND VIDEOGAMES
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Studia Humanistyczne AGH 20/2 (2021), 41-56 |
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pdf (313kB)
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Katarzyna Marak
“IF THE DOG DIES, I QUIT”:
BLAIR WITCH AND THE PROBLEMS OF
CONTEMPORARY PSYCHOLOGICAL HORROR GAMES
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Studia Humanistyczne AGH 20/2 (2021), 57-70 |
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pdf (368kB)
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Miłosz Markocki
REACTIVE GAMES
AS AN EXAMPLE OF EXTENSIVE USE OF
EVOCATIVE NARRATIVE ELEMENTS IN DIGITAL GAMES:
THE CASES OF DWARF FORTRESS AND RIMWORLD
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Studia Humanistyczne AGH 20/2 (2021), 71-83 |
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pdf (295kB)
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Eleonora Teresa Imbierowicz
THE FUTURE, THE CRISIS,
AND THE FUTURE OF REPLAY STORY
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Studia Humanistyczne AGH 20/2 (2021), 85-95 |
Pełny tekst/Article:
pdf (318kB)
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